

*Doors should automatically open if enemy randomizer is enabled.

This keeps them from falling through collisions at random intervals. *Supers and Red Tails have had their top speed nerfed. *On default settings, certain chao races are no longer impossible to beat. Previously, you would have to load into a race or chao garden a second time. *Chao now fully evolve either when you hatch them or soon after. *All characters can now grind! Not only is this fun as hell, but it makes rail-heavy stages much more enjoyable. *The glass tubes in Crazy Gadget now break on contact so you no longer have to warp to get from A to B. Players will now longer die immediately if you fall in Pumpkin Hill. *Wind now carries Mechs as it would other characters. Note: Some of these missions are BRUTAL as other characters. This is no longer needed, as hard mode variants are now in! Play hard mode missions as any character (few restrictions apply)! Previously, all hard mode missions were locked by character type to guarantee that it was beatable. Hunting stages should feel a lot more replayable and feel more authentic to the vanilla experience. Hints have also been reverted back to their vanilla state. In addition, Death Chamber warp painters now work on contact just touch the wall to warp! No more mystic melodies! Hunting M5’s are now available to the majority of characters. Hunting stages now have the majority of their original pieces, including dig pieces, which have been raised above ground or moved to be more obtainable for non-hunters. Previously, hunting stages were designed around custom pieces due to a large number of dig pieces in the vanilla game being unattainable. *Choose how fast you want the Rave Egg to change colors. *Customize what you want you emeralds to look like in hunting stages *Supers have been added to the replace and disable pool. If you don’t mind the visual diaherra, you can now turn these back on *In-game cutscenes were excluded because they looked like texture vomit with custom models. *For mech characters, removes the delay for the lockon to move to another target *Hunters can now dig in concrete and many other surfaces *Choose how long you want route 101/280 to be *Will instead give you the vanilla opponents *Disable random race/karate chao opponent *Choose how difficult you want your opponents to be *Controls how dramatic a chao changes once it evolves *Makes enemies you kill drop animals instead of viles. Turn on to give your opponents a fighting chance. *Make your chao look like a animal/monster/freak of nature

*On by default unless you wanna grind them out as God intended. *Addes a txt file that will be used to generate chao names * Join the Discord for help or to report bugs! *we also might have made a few new ones that we don't know about yet.
#FREE DOWNLOAD SONIC ADVENTURE 2 BATTLE FOR MAC EMULATOR DOLPHIN PATCH#
honestly this can go on forever, it was close to a year since our last patch *You do not store damage if you have invincibility *Red tails behaves a lot better, he is sorry *Egg golem crashes have been fixed (hopefully) *Breakable doors and other blockades get destroyed on attack *Hidden Base red things destroyed on attack *Mechless characters can now break boxes! *Warp paintings can now be activated on contact (no mystic melody required) *Every character can now break dynamite on contact *Biolizard and King Boom Boo have been adjusted to be beatable by everyone *Supers have been tweaked to be affected by gravity better, still dont like loops though *Restored hunting stages with vanilla pieces (no more custom pieces or hints) *Most stages now resemble their vanilla versions more accurately *Expanded Twitch Chat integration with more features and compatibility with bits *More custom models for every character type *Super Sonic & Super Shadow now playable in every stage *Mechless characters now playable in every stage **Note** It may be worth resetting your configuration if you have changed settings before, just as a precaution. More details about each one can be found below. Here are some of the major changes coming in this update. Huge changes to stages, progression, chao, and other features have been made to fully expand both the potential for chaos, and the roster of characters playable in each stage. This was planned to be the last major patch for this mod, and we are happy to say that this is the best version of randomizer that has ever been released. It’s been a long and wild ride but we are ready to close the curtains on this now massive project with one final update. BFBBR SpongeBob: Battle for Bikini Bottom - Rehydrated.↺4 The Legend of Zelda: Breath of the Wild (WiiU) To create shortcuts to your favorite games! Join us! Our away homes on the interwebs: Sonic Adventure 2 Randomizer Signup Login ModsĪnd creators, since 2001.
